A downloadable game

Realm Defenders! Defend and attack territories with your creatures.

The average time of play is between 10-15 minutes.

It’s recommended to play with two to four players. 

REALM DEFENDERS:

Each player has one card that needs to defend from attacks of other players that is called territory, the main objective of the game is to attack the territories of another players and when a territory is attacked the player lose the game. The attacks are made with the divine beings.

CONTENT:

  • Divine Beings (40 cards, 5 from each type of being); 
  • Artifacts (20 cards, 4 types of artifacts); 
  • Territory Cards (4 cards); 
  • Divine Events (20 cards, 4 from each type of event). 

FEATURES:

  • Build your imperium.
  • Defend your territorie.
  • Attack players territories.

CONTROLS:

  • On the first play each player has 4 cards, and at each turn, all players are required to swap their deck with the next player to their left, after the player has played all their cards the maximum of cards, when the first turn ends, players can grab from the deck are 3 cards, then every player has 3 cards to play.
  •  Every player has two attacks available to use in each turn, and if they have a divine event, they have one chance to use them plus the two attacks
  • We use a dice to see who will play first, and when the turn of the person ends, we will throw the dice again for the same purpose.
  •  Each Divine Being has its own attack and defence, the artifacts represent power ups to increase attack and defence of the Divine beings.
  • Each divine being can only have two artifacts powering him up, because it can be overpowered if a player could equip a lot of artifacts in one card.
  • The divine Events are cards that can turn the tide of the match in favour of the one that plays it, they can serve as trapsprotections against attacks and counterattack the play from another player.

DIVINE CREATURES:

  • Minotaur – Has eight of damage and seven of defence; 
  • Archer – Has seven of damage and two of defence; 
  • Swordsman – Has five of damage and five of defence; 
  • Armoured – Has two of damage and ten of defence; 
  • Dragon – Has twelve of damage and one of defence; 
  • Angel – Has a damage of six and six of defence; 
  • Leviathan – Has nine of damage and three of defence; 
  • Valkyrie – Has eight of damage and three of defence; 

ARTIFACTS:

  • We have an artifact that sums up the attack of a divine being by one; 
  • We have another to sum up the defence of a divine being by one; 
  • We have other that sums up the attack and defence of a divine being by one; 
  • And other one that multiplies the attack and defence by two; 

Each divine being can only have two artifacts powering him up, because it can be overpowered if a player could equip a lot of artifacts in one card. 

DIVINE EVENTS:

  • Reflective Shield: this basically reflects the damage that we could receive by the rival player to himself; 
  • Righteous Thunder: this one reduces the defence of an enemy divine being by half; 
  • Theft: this event permits us to steal a card from a rival player that is in our left side;
  •  Royal Deflector: with this card we can protect our territory against any action from another rival player. 

Game Designer:  Salvador Leal

Game Designer:  Nuno Mendes

Game Designer: Alexandre Amorim

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Updated 9 days ago
Published 10 days ago
StatusPrototype
CategoryPhysical game
AuthorLol594
Tagsboardgames, cardgames, divinecreatures, mythology

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Realm Defenders.zip 6.9 MB